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Cinema 4D Tutorial – Applying Motion Blur in Octane Render


27 Comments

  1. flashgiz1 Author

    Thanks for the tips! I've never figured out how to export a motion blur octane pass to use in after effects. Can you please show us? Thank you!!

    Reply
  2. kedzr Author

    first of all, thank you for the amazing tutorial as always!
    Second, i remember reading in some forums, including octane's, that the value on the shutter should change based on the framerate you'd be rendering at, is this correct? If so, what would be the best way to determine that exact value?

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  3. John Paul Francisco Author

    Short but sweet! Now I know and knowing is half the battle. Cool some Realflow action! Maybe we can see some RF or TFD tuts in the future too?

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  4. Patchwork Author

    I have troubles rendering the motion blur, on LV it shows and renders just fine, but when I try to output a file, octane gets stuck on "updating" and never continues (even when I try to render like 2 frames). My scene only has a simple plane, a cube and some animated displacement on both, a hdr sky and slight adjustments in spectral shift and bloom (glare disabled). I do have RSMB for AE but I'd love to try the octane one as well.

    Reply
  5. Nasih Ulwan Author

    Any way of working it on octane scatter objects that are moving? Couldn't seem to find what I'm missing, tried the tags and didn't work out

    Reply

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