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Watch This Before You Buy The Dark Pictures: Man Of Medan

Man of Medan follows five friends as they
embark on a diving trip in search of a rumored WWII wreck. Expecting parties and adventure, the companions’
holiday unravels when a storm rolls in and they find themselves marooned on a ghost ship. Here’s everything you need to know before
you take the plunge. Man of Medan will be released for PlayStation
4, Xbox One, and Windows on Aug. 30, 2019. According to Supermassive CEO and executive
producer Pete Samuels, the developer plans to launch two Dark Pictures Anthology titles
every year. The first five have already entered development. Samuels told PlayStation.Blog: “The first three are well underway and the
fourth and fifth are fairly well advanced from a narrative perspective. We even have our ideas in place for the sixth,
seventh and eighth!” Though Supermassive has not shared details
about the future plotlines, Samuels specified that each game will have different directors,
screenwriters, and development teams. The series will use similar mechanics throughout,
preserving the narrative, choice-centered experience that they pioneered with 2015’s
Until Dawn. Samuels hopes that each game’s story and characters
will keep players guessing. In an interview with IGN, he revealed that
the team’s aim is to surprise people. He explained, “When we announce the second game, we want
it to be the last thing people expected, in terms of theme and subgenre and whatever. And then again with the third one.” Like Until Dawn, Man of Medan unfolds in third-person,
switching perspectives between the five main characters. The story branches based on your decisions
and dialogue, leading to multiple endings, including the deaths of all, some, or none
of the cast. Man of Medan includes more branching and possible
outcomes than any of Supermassive’s previous games. “Now you try anything, anything fishy, and
there’ll be consequences.” Though Supermassive has used the Decima engine
in the past, Man of Medan runs on Unreal Engine 4 as a result of the decision to go multi-platform. According to Man of Medan director Tom Heaton,
each playthrough will take about four to five hours; however, as was the case in 2015’s
Until Dawn, Man of Medan’s branching narrative makes the game highly replayable. Plus, the addition of two multiplayer modes,
“Shared Story mode,” which will allow you and an online buddy to work together to survive,
and “Movie Night mode,” which centers around a couch co-op experience, you’ve got plenty
of ways to sink your teeth into this terrifying interactive tale. Man of Medan features the talents of Shawn
Ashmore, who you might recognize as Bobby Drake from the X-Men movies and Mike Weston
in the serial killer series The Following. Pip Torrens, best known for his role as
Tommy Lascelles in the Netflix drama The Crown, plays The Curator. Both Ashmore and Torrens provided voice acting
and motion capture for the game. “What’s up man? Conrad.” “Good to finally meet you, Conrad. This is Brad, by the way. My little bro.” “Hey, man. Wanna crack a cold one with me?” Other cast members include Ayisha Issa as
Fliss, Chris Sandiford as Brad, Kareem Tristan Alleyne as Alex, and Arielle Palik as Julia. Outside the five playable characters, Sean
Colby voices someone named Charlie, whose identity and role in the story remain a mystery. Though hardly newcomers, most of the cast
members beyond Ashmore and Torrens have played smaller film and television roles. To create Man of Medan, Supermassive drew
inspiration from the legend of the SS Ourang Medan, a famous real world shipwreck. According to various sources, the crew of
the Ourang Medan died under suspicious circumstances in either 1947 or 1948. While traveling in the Straits of Malacca,
the Ourang Medan reportedly sent out a series of distress calls stating that officers, and
possibly the entire crew, were dead. Indecipherable Morse code followed before
ending with a final message reading: “I die.” Boarding parties supposedly found the dead
crew, quote, “teeth bared, with their upturned faces to the sun, staring, as if in fear”
according to a commonly referenced but untraceable document called “The Proceedings of the Merchant
Marine.” Following this discovery, accounts claim that
the rescue parties fled when the ship caught fire. A violent explosion rocked the Ourang Medan
before it disappeared into the water. Though many publications have offered theories
about what happened to the freighter and its crew, a lack of compelling evidence calls
into question whether it even existed. Of the features Supermassive has highlighted
in its approach to horror, the emphasis on branching narratives remains at the forefront. You can see this dedication at work in the
number of ways characters can meet their ends in Man of Medan, eclipsing the amount of impressive
death scenes available in Until Dawn. Samuels told PlayStation.Blog: “In Until Dawn there were 38 death scenes
for the characters and you could see up to 10 on a single playthrough. In Man of Medan there are 69, and the most
you are likely to see on a single playthrough would be nine.” This revelation further reinforces the game’s
replayability; to see all deaths you would have to go through the narrative at least
nine times. Grisly deaths are a unique challenge of the
horror genre, one Supermassive approaches by holding regular planning sessions called
“death meetings.” During these periods the team gets together
to brainstorm and plot original death scenes in a strictly judgement free zone. Director Tom Heaton quipped: “It’s a real big problem because killing people,
it’s easy to just kill people. We have to kill people in really entertaining
ways.” Check out one of our newest videos right here! Plus, even more SVG videos about your favorite
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  1. lrod9393 Author

    One question. Will you be able to control characters? As in walk around maually or is it just like a movie and you just make the decisions?

  2. Spielzeug Sora Author

    0:38 Thats what I was searching for. I heard 2+ times it would be 5, 2+ times I read it would be 7-8. Now I have the statement I needed. Ty 😊✌👍

  3. tom schilder Author

    4 to 5 hours is just a little bit too short in my opinion i think 6 to 8 is good for a choice driven game but it’s only 30 bucks so i won’t complain

  4. BartjeYeYo Gaming Author

    You dont need 69 different deaths. You need 69 difderent outcomes. I love games like these but they always are to linear and take the real choices away from the player. This could be way better. Now its still a telltale game.


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